Die Quelle des Bösen / The Source Of Evil
Date: October 2009
Team: Robin Gleeson, Klemens Dombrowski
“It’s not what you look at that matters,
it’s what you see.”
Henry David Thoreau
On the search for an old artifact of their god Tyr, the order of Eucharius walks the lands to face their quest. But they are not the only ones who range the misty woods. A small community of villagers, searching for truth, protection and food roams the hills.
When these two parties meet the order gives shelter, protection and food to the traveling farmers and hunters, not knowing that every one of them carries a dark secret heavy on his or her heart. Only when they find the broken sword “Lebensretter”, they succeed in revealing the whole truth. But jugdements are not easy to render under the eye of Tyr and the order has to act wisely and righteously to truly serve their god.
The gamedesign aimed for a conflict between a simple truth and the shades of reality, which only can be found by a change of perspectives. It combined hiking through open woods with prewritten characters and was customized for a very limited and specialized group of players.
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